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Old Apr 23, 2008, 06:44 PM // 18:44   #181
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Casual gamers might not have enough time to unlock skills from other professions or knowledge of other professions' skills and builds enough for Heroes to be useful for them.
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Old Apr 23, 2008, 07:08 PM // 19:08   #182
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I know the first time I stepped out of the gate of torment into Nightfallen Jahai I got swamped by tons of mobs, turns out I had a master difficulty quest activated causing it. Doh!

The key to the areas in torment is to not over agro
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Old Apr 23, 2008, 08:38 PM // 20:38   #183
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Quote:
Originally Posted by Zsig
Casual gamers might not have enough time to unlock skills from other professions or knowledge of other professions' skills and builds enough for Heroes to be useful for them.
Then the casual gamer should spend some time unlocking skills and reading up on professions instead of failing the endgame areas over and over.

If you'd spend a few hours gathering info, it makes this game 10 times easier,
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Old Apr 23, 2008, 08:51 PM // 20:51   #184
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To get through the RoT I depended on Protective Spirit almost as an exclusionary rule. Armor buffs might do the trick if you don't want to screw with that. I used Aegis occasionally, since the demon's barrage can really tear up a team. I also bonded occasionally, but the margonites use Mirror of Disenchantment, so it's not nearly as effective as usual. As for actually killing things, I found that you simply have to have something that just beats the crap out of things. Like an ele. Because they'll use Call to the Torment before they kill themselves on Empathy or Spoil Victor, and the damn archers use Whirling defense, so you pretty much have to either have a Wild Blow or a spell to kill them or you'll end up killing 70 bajillion of them in a row because they keep cloning.

I didn't have a huge problem with it.

I... I just don't know what to say... maybe... maybe the devs need to make an "easy" mode for some people... I mean, Quake and Doom have like, 5 difficulty levels...
or not.
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Old Apr 23, 2008, 09:37 PM // 21:37   #185
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I agree with the OP. the end of nightfall was way to hard. it stopped being fun. things werent unbeatable, but you had to swing at the same mob for 5 minutes. no fun
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Old Apr 23, 2008, 10:10 PM // 22:10   #186
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Quote:
Originally Posted by Coloneh
I agree with the OP. the end of nightfall was way to hard. it stopped being fun. things werent unbeatable, but you had to swing at the same mob for 5 minutes. no fun
It wasn't that difficult, it's just that the rest of the game was too easy. It was too big of a jump.
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Old Apr 23, 2008, 10:18 PM // 22:18   #187
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whats up with 2 ppl with pokemon Avatars

btw man kill the lowest hp tormnet monster ideally



Monk

Ele Freeze spells hurt bad AoE
etc
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Old Apr 23, 2008, 11:21 PM // 23:21   #188
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Quote:
Originally Posted by Leviathon
[B]I know many of my middle aged friends will agree.

As 45 year old gamer, (when you had to pay to play pong !), the game needs an EASY mode.
You give 45 year old gamers a bad rep. You don't need to do any of the things you say you don't want to do. Just use a little common sense and a little patience.
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Old Apr 23, 2008, 11:31 PM // 23:31   #189
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Quote:
Originally Posted by mystical nessAL
Playing games is a waste of time.
And thats there point , to get rid of the time you done need
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Old Apr 24, 2008, 12:06 AM // 00:06   #190
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I think the OP's problem has been fixed. It was Leviathan that brought this thread back. I would advise starting with prophecies just to get a feel for things if you think it is too hard. What is the point of playing a game if you want everything to just drop dead for you?
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Old Apr 24, 2008, 01:51 AM // 01:51   #191
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I think the problem is as soon as Anet added hard mode, new players automatically assumed normal mode should be easy - and it isn't unless you have good builds and a decent amount of experience. Too many people automatically assume every game nowadays should have a just-let-me-beat-the-game mode, where anyone can finish it with a minimal amount of thinking and practice.
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Old Apr 24, 2008, 02:08 AM // 02:08   #192
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Quote:
Originally Posted by Leviathon
GW IS TOO HARD IN NORMAL MODE

The above is a true statement. Many of you will ridicule it or disagree with it.

I know many of my middle aged friends will agree.

As 45 year old gamer, (when you had to pay to play pong !), the game needs an EASY mode.

NO, I don't have 24 hrs of available time to invest in this game and "learn" all the in's and out's

NO, I don't want to join a Guild of 12 year olds (or even 20 year olds for that matter !) to play the game.

NO, I don't want to play the same mission OVER AND OVER AND OVER .... until I have a stroke.


YES, I want to get through the game with relative easy. (its an age thing)

YES, I don't mind if LvL 20 enemy sages drop dead on my mere presence next to them

YES, I stop frequntly to admire the beautyful scenery and graphics.

YES, I hate freaking timmers on certain missions.

ARENANET, .... MAKE THE NEXT GW WITH AN EASY MODE !!!

HINT: Watch the Staples commercial !
This is a MMO. It has to provide some kind of challenge to a wide range of people for a long period of time. A game like the one you described is not going to entertain ANet's target market.

I'm "only" 38, and while it took me a month or two to finally figure this game out, I really don't think the regular PVE part of GWs is in any way "too hard."

It is a very fun game once you get it though, and enjoyed by many people on our age range. Rather than bitch and moan about problems others have solved many times over the last three years, why not take a little time to figure out what's causing you so much heartburn so you can enjoy the game?
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Old Apr 24, 2008, 02:18 AM // 02:18   #193
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Quote:
Originally Posted by Leviathon
GW IS TOO HARD IN NORMAL MODE

The above is a true statement. Many of you will ridicule it or disagree with it.

I know many of my middle aged friends will agree.

As 45 year old gamer, (when you had to pay to play pong !), the game needs an EASY mode...blah blah blah...
I feel that the one thing that can make the game reduce its difficulty significantly, is to play with another human in your party. Not 7 other humans, probably not 2 other humans either. One other human, of your comparable playing skill so that neither of you lose patience with each other.

2 humans = 2 pairs of eyes looking out for stuff like bad aggros and patrols. It means 2 sets of PvE skills, 2 sets of 3 heroes, which are superior to henchmen.

But if you're not willing to learn the game, and the skills, noone can help you. Yes, it is a recreation, but like all recreations, be they skiing, scuba diving, riding a motorcycle, golf, poker etc, you gotta take time to learn it.

Last edited by arsie; Apr 24, 2008 at 02:23 AM // 02:23..
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Old Apr 24, 2008, 03:29 AM // 03:29   #194
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Quote:
Originally Posted by Ju-On
So after having my rant, GAME DESIGNERS have some pitty on us casual gamers and TONE down normal mode just a smige plz! Otherwise its uninstall time and off to play something that is FUN for casual gamers!

end.
awwww dont feel down dude.. There's still plenty of ways to get around all those nasties that bump in the dark of torment.

Look me up in Game and i'll gladly help you out.
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Old Apr 24, 2008, 03:43 AM // 03:43   #195
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Quote:
Originally Posted by Leviathon
As 45 year old gamer, (when you had to pay to play pong !), the game needs an EASY mode.

NO, I don't have 24 hrs of available time to invest in this game and "learn" all the in's and out's
You're 45. It's a game made to be beaten by 13 year olds who absolutely fail at making builds or playing cohesively. Take some time, read the wiki skill lists, and study skill synergy; the time you spend in Guild Wars is precious, so don't spend it being bad. Patience and innovation (and experience that comes with age) pay off more than ranting on forums.

The monsters don't ever change. They're not going to pull out new tricks every time you play them. Spec against them and you win pretty much by default.

Or just bring paragons. SY makes you invincible long enough for any damage you might have to kill stuff. If you want an ezmoed that requires zero thought... paragons are it. I dunno why you want an easy mode to begin with though... you get no satisfaction out of beating a game on easy, and since Guild Wars lacks any semblance of a storyline, the satisfaction of winning is pretty much the only reason to play the PvE campaigns.
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Old Apr 24, 2008, 07:28 AM // 07:28   #196
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While I understand that the game can get difficult for players at certain points I don't agree with making it easier.
There are some basic mechanisms in the game that people can learn in a couple of hours play. Most of those are covered in the starting areas.
Very basic: keep red bars up while making foes red bars go down.
And how some skills work better when combined.
The next set of mechanisms is not that obvious but can be learned quite fast.
Learning to pull, observing patrol movement, best place to take aggro.
Also useful to learn: how certain skills protect and what their advantages/disadvantages are.
For example, para shouts, wards, enchantments and traps can all protect a team but some are more useful then others in specific areas.

Then there are some specific things.
In the last mission of Prophecies you should make sure to kill only one titan at the time to avoid being torn apart by several hands/fists. Pull sparks or pre-prot when taking aggro to avoid spike death.
The timed missions in Factions are annoying but there are only a few that need to be completed in a specific time. The rest just give a lower 'ranking' when you are slow but that is not a problem. You can still continue.
Missions like Gyala and Eternal Grove would cause more problems for most players. Also depending on an unknown team in two missions is not fun.
The Realm of Tornment in Nightfall is an other problem area.
The key there is aggro control and focus fire on one foe at the time.
AoE damage might be bad because it could turn several foes to use 'Call' at the same time, making the group much harder to beat.

That's about it. The game is not that hard but you need to invest some time to learn what is going on.
Has been the same with all games I played before, from platform to FPS.
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Old Apr 24, 2008, 10:40 AM // 10:40   #197
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Normal mode isn't hard at all for me, and I use heroes and henchies all the time. Work at improving you and your heroes' builds and team skill cohesion. If you'd like ingame help, send me a private message via guru, I'll be glad to help. =]
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Old Apr 24, 2008, 12:17 PM // 12:17   #198
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Normal mode is not hard if you take the time to understand how the game works and learn how to play it. It's really that simple.

Prophecies is probably the best campaign to learn on as its progression of difficulty in NM seems the smoothest.

Nightfall's difficulty does 'snowball' near the end, but it's certainly nothing to ragequit over.
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Old Apr 24, 2008, 12:24 PM // 12:24   #199
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Quote:
Originally Posted by Auron of Neon
and since Guild Wars lacks any semblance of a storyline, the satisfaction of winning is pretty much the only reason to play the PvE campaigns.
Yeah, that whole thing about the Charr overrunning Ascalon and pushing the human forces further west 'til they're forced to flee over the Shiverpeaks (aiding one of the sides of the Dwarven civil war) to Kryta, then the drawing in of the migration's greatest heroes into the webs of deception set by the White Mantle, Mursaat, and the Undead Lich, the release of the Titans and the triumph of the heroes... Never happened 'cos there's obviously no storyline.

Or the Asura fleeing from their homes in the depths of the earth to settle on the surface because of the appearance of the Destroyers, the attempt to rally and unite the surface races to push back that invasion, eventually leading to the final confrontation against the Great Destroyer... Never happened 'cos there's obviously no storyline.

I'd outline out the Factions & NF storylines, but I don't happen to have them and am too lazy to look them up on one of the wikis. Anyways, Guild Wars has plenty of storyline (and just because you can go back to old outposts, do some quests and the missions multiple times, etc., doesn't change that), both main and plenty of long-term sub plots. It might not be LotR, or even the Belgariad, but it is a LOT better than many games out there (even among the CRPGs), and certainly better than any MMO currently on the market.
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Old Apr 24, 2008, 12:26 PM // 12:26   #200
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Quote:
Originally Posted by BladeDVD
Rather than bitch and moan about problems others have solved many times over the last three years, why not take a little time to figure out what's causing you so much heartburn so you can enjoy the game?
My thoughts exactly.
There have been many, many,MANY edits to the game since Nightfall came out. If there was a difficulty problem, they would have fixed it by now. And aside from this thread I dont see anyone else complaining that the game is to hard. In fact, many complain that there are not enough elite areas
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